Oct 6, 2023 13:52:39 GMT
Post by YGGDRASIL on Oct 6, 2023 13:52:39 GMT
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Each player can pick up crafting by purchasing the Magicrafting talent from the site store. Certain races may also start with Magicrafting as a bonus. Unlike other games, « ΔRK // FANTASY » does not require that Players gather different materials to craft their items. Instead, all crafting is done with Magicore at different quantities depending on rarity.
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Magicore can rewarded from quests and events, and also purchased in bulk from the site store. Staff will update your armory when you receive new quantities of Magicore.
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To craft an item, Players must possess the necessary Magicrafting level and the required amount of Magicore. They must then purchase a single use crafting kit from the site shop to register their item. Crafted items are automatically added to the crafter's inventory.[break][break]
It is not currently possible for Players to craft legendary items or World Items— both of which must be obtained from events or other activities.
The most basic level of Magicrafting, Players with Magicrafting I are able to create items of uncommon rarity with 20 Magicore bearing one of the following effects:[break][break]
The intermediate level of Magicrafting, Players with Magicrafting II are able to create items of rare rarity with 40 Magicore bearing one of the following effects in addition to an effect from the previous level's category:[break][break]
The advanced level of Magicrafting, Players with Magicrafting III are able to create items of very rare rarity with 80 Magicore bearing one of the following effects in addition to an effect from each of the previous levels' categories:[break][break]
MAGICRAFTING EQUIPMENT
HEY, YOU MIX POTIONS RIGHT? CAN YOU BREW ME AN ALE?
ABOUT MAGICRAFTING
Each player can pick up crafting by purchasing the Magicrafting talent from the site store. Certain races may also start with Magicrafting as a bonus. Unlike other games, « ΔRK // FANTASY » does not require that Players gather different materials to craft their items. Instead, all crafting is done with Magicore at different quantities depending on rarity.
[break][break]
Magicore can rewarded from quests and events, and also purchased in bulk from the site store. Staff will update your armory when you receive new quantities of Magicore.
[break][break]
To craft an item, Players must possess the necessary Magicrafting level and the required amount of Magicore. They must then purchase a single use crafting kit from the site shop to register their item. Crafted items are automatically added to the crafter's inventory.[break][break]
It is not currently possible for Players to craft legendary items or World Items— both of which must be obtained from events or other activities.
MAGICRAFTING I
The most basic level of Magicrafting, Players with Magicrafting I are able to create items of uncommon rarity with 20 Magicore bearing one of the following effects:[break][break]
- [LESSER FORTIFY] Grants 10% bonus to one stat of the Player's choice. (max one fortify enchant per character)
- [MERMAN BLESSING] Grants the ability to breathe underwater when equipped.
- [FALLGUARD] Outside of battle, the Player is protected from fall damage from otherwise deadly heights.
- [DETECT LIFE] Once per thread, the Player is able to ascertain the locations of all living beings within their direct vicinity. Ineffective against heteromorphs, the undead, or any not classified as 'living'.
- [RUNE] Allows the Player to inscribe temporary writing on any surface, including the air or on cave walls. Fades after four posts.
- [CHASMLIGHT] Creates a hovering light that follows the Player around for three posts, acting as a lantern to navigate even the darkest of places.
- [PURIFY] Grants immunity to a single status effect, available once per thread.
- [ICY] Allows a weapon to have a frosty aura, helpful if ever need to get cooled down on a warm day.
- [FIERY] Allows a weapon to have a blazing aura, helpful if ever need to get warmed up on a freezing day.
MAGICRAFTING II
The intermediate level of Magicrafting, Players with Magicrafting II are able to create items of rare rarity with 40 Magicore bearing one of the following effects in addition to an effect from the previous level's category:[break][break]
- [FORTIFY] Grants 15% bonus to one stat of the Player's choice. (max one fortify enchant per character)
- [ALARM] Once per thread, the Player is alerted when and from where an enemy is targeting them with an attack outside of their detection.
- [CLAIRVOYANCE] Once per thread, creates a lingering, glowing trail of magic that guides the Player towards their goal.
- [PERCEPTION] The Player is able to with a glance discern the class, weapons, and stat values of another Player.
- [WILD WHISPERER] The Player is able to calm common wild animals (bears, wolves, tigers, lions etc.) and avoid combat against them altogether.
- [CONJURE] Once per thread, the Player is able to conjure a mundane item smaller than a backpack that may aid them in their journey.
MAGICRAFTING III
The advanced level of Magicrafting, Players with Magicrafting III are able to create items of very rare rarity with 80 Magicore bearing one of the following effects in addition to an effect from each of the previous levels' categories:[break][break]
- [GREATER FORTIFY] Grants 20% bonus to one stat of the Player's choice. (max one fortify enchant per character)
- [WATERWALKER] Grants the ability to walk on water when the Player chooses to.
- [GLADIATOR'S GLORY] The Player receives +20% bonus Platinum coins for every quest reward they receive
- [DEATH'S DOOR] Once per thread, survive an otherwise lethal attack with barely any health remaining.
- [RECALL] Once per thread, the Player is able to inscribe a rune onto a surface and teleport back to the location of the rune whenever they wish, regardless of distance.
- [FRENZY] Once per thread against a pack of foes, the Player can force non-player enemies to fight one another for up to four posts.
- [INVISIBILITY] Once per thread, the Player can hide themselves and completley turn themselves invisible for two posts.
- [ELEMENTAL SHIELD] Once per thread, the Player can conjure a single shield of a specific element that they name to take 50% less elemental damage from the next attack from that damage type attack.
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